package units
{
	import flash.display.Sprite;
	
	public class Unit extends Sprite 
	{
		
		protected var radius:Number;
		
		public function get_x():Number
		{
			return x;
		}
		
		public function get_y():Number
		{
			return y;
		}
		
		public function set_x(dx:Number):void
		{
			x = dx;
		}
		
		public function set_y(dy:Number):void
		{
			y = dy;
		}
		
		public function getRadius():Number
		{
			return radius;
		}
		
		public function setRadius(r:Number):void
		{
			radius = r;
		}
		
	}

}